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ILE RPG Goes Free and Mobile!

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A tip of the programmer's beanie to IBM for providing a powerful, expressive RPG syntax.

 

Back in my early days of the IBM midrange platforms, RPG was known as primarily being a Report Program Generator (although the "Generator" part was a little over-optimistic!). This was back when writing interactive programs with RPG was a black art of shoehorning the RPG cycle into something into which it clearly did not fit.

 

But with enough effort, some slamming your head into the wall, and a little time with a Shelly Cashman textbook or two, it was possible back in the day to write serviceable interactive RPG programs. That code was never going to win a Most Beautiful Code Contest, but it did the job. After spreading my wings and learning other languages, I realized the value of indented, expressive, and obvious codecode written as much for eyeballs as for a compiler. Alas, even with the advent of the mid-90s era of ILE RPG, RPG persisted as a compile-only language very unfriendly to both eyeballs and quick comprehension. I'll go out on a huge limb here and flatly state that our old RPGI don't care how good a programmer you werewas simply impervious to being expressive and obvious.

 

I am late to the party, but the other day I started noodling around with the 7.1 Technical Refresh of ILE RPG, the one that provides full "free-form" RPG capabilities. In very short order, I was outrageously impressed. Nits remain to be picked with several syntactical aspects of the language, but for the first time ever, I am writing RPG that is expressive and comprehensible. If you write RPG for anything serious, you owe it to yourself to dig into the 7.1 Technical Refresh of RPG. It will forever change how you write RPG. While the refresh doesn't add any great new functional changes, RPG programming power previously straight-jacketed by column reliance quickly comes shining through.

 

This article features an example RPG program I wrote with the TR 7.1 RPG free-format syntax. I'm a rusty RPG coder to be sure, so if you see anything glaringly stupid (for which I have a knack!), please let me know. I cut a few corners to keep the code short, and at 191 lines I'm probably pressing my luck. But it's 2015, and articles like this are no longer constrained by the printed page, so bear with me. I won't cover every line of the RPG in detail in this article, but all of the project's source, including the RPG, is available here for easy download or further inspection.

 

Making It Mobile

I thought ILE RPG's spanking new syntax was worthy of a spanking new user interface, so the program I wrote is an ASNA Mobile RPG (MR) app. MR apps are HTML5 apps primarily intended for smartphones and tablets, but they also run on desktop browsers. They feature performant and secure IBM i database connectivity. The app presented here is a simple little customer CRUD app with, for a little more sizzle, a map of the customer's address.

 

The intent of this article is twofold:

  1. To show TR 7.1 ILE RPG in action. A full RPG program shows more context and capabilities than just a few snippets of RPG here and there.
  2. To show an RPG model that provides a (use your imagination here) work-with panel-like UI for a mobile app. Mobile idioms are vastly different than what we used to use in the green-screen, but as you'll see, MR abstracts away mobile uniqueness and empowers RPG coders to create IBM i mobile apps with nothing but RPG.

 

The ASNA Mobile RPG Mobile Display File

Before digging into the ILE RPG for this mobile app, let's take a quick tour of MR's mobile display file. This isn't really an article about ASNA Mobile RPG (MR) as much as it is about ILE RPG (I wrote an article awhile back that goes into more Mobile RPG detail that can be read here). While there are a few things to understand about Mobile RPG, thanks to IBM's Open Access API, there's less than you think. Mobile RPG provides a Windows-based mobile UI designer. It lets you create mobile display files with record formats, just like old-school display files. MR enforces the traditional indicator-driven "contract" between an RPG program and its display file.

 

The Three Steps to Creating and Running an ASNA Mobile RPG App

Figure 1 below summarizes the three steps for creating and running an MR mobile app.

 

060315ASNAFig1

Figure 1: Creating and running an MR mobile app requires three steps.

 

A little detail for each step follows:

 

Step 1: Create the mobile UI. MR provides a Windows-based designer for creating the mobile UI. It includes all of the user interface elements you'd expect for a mobile user interface (including text boxes, buttons, navigational bars, map, data charts, data list, signature capture, images, and many others). Once you've created the mobile display file, you export it through MR as a traditional display file object on the IBM i. This display file will never be seen by eyeballs; rather, it exists purely to compile an associated RPG program. During this export step, you can optionally save the exported display file source, which is mostly useful for learning purposes to see how all of MR's user interface elements map to RPG idioms.

 

Step 2: Write an RPG program. This program provides the logic and file IO for your mobile app. It is compiled against the display file object created by the export process in Step 1.

 

Step 3: Run the mobile app. The MR mobile app is an HTML5 browser-based mobile app that runs in mobile (and desktop) browsers. At runtime, IBM's Open Access API intercepts this RPG program's display file data and routes it to and from the MR mobile user interface. That the traditional display file is swapped out for the mobile display file at runtime is completely transparent to the RPG program.

 

Let's take a closer look at the example app's three display panels (which are actually surfaced as display file record formats).

 

The Mobile List Panel

The initial screen for this example app is the list panel shown in Figure 2A.

 

060315ASNAFig2A

Figure 2A: The mobile list display looks like this.

 

The initial screen for the list panel's format name is CUSTLIST. It is scrollable, and a user can select a row one of two ways: the user can either tap on the customer's name or tap on the chevron on the right end of the row. This list effectively presents the work-with panel model for mobile devices.

 

Because this is an example of an IBM i app, it assumes it might be using an input file with a great deal of records, thus the "Next" button to get the next page of rows. For this example, six rows are shown and the display isn't scrollable. However, the number of rows displayed is controlled by a constant in the underlying RPG program. Unlike a tethered green-screen, apps like this need to be written with performance in mind. The user doesn't want to wait for hundreds of rows to load (but it might also be reasonable to load more than I am loading here).

 

The Mobile RPG designer is used to map function keys to button (and other UI element) taps. In this panel, the F3 key is mapped to the "End" button and the F5 key is mapped to the "Next" button. The record format name for this list panel is CUSTINFO.

 

This customer list is populated in the ILE RPG as a very simple subfile. This subfile has the following configuration assignments:

 

Description                          Value

Subfile name                        CSTSBF

Subfile controller name        CSTCTRL

Clear subfile indicator          99

Main text field name             CSTXT

Main text field length            70

Secondary text field name   CSTDTL

Secondary text field length  50

Selection field name            CSTSEL

Value field                           CSTVAL

Value field length                30

 

The CSTSEL field is a single-character field that is populated implicitly by MR with a '1' when a user taps the row. RPG's READC operation is then used to identify the row selected. The CSTVAL field is a "hidden" field used to stash hidden data for a row. In this case, the customer number is stored in this field (so that when a row is selected, via READC, the customer number is available).

 

The Update Panel

The mobile update panel is shown in Figure 2B.

 

060315ASNAFig2B

Figure 2B: The mobile update panel shows a customer's information.

 

The update panel, which is format CUSTINFO, is shown by tapping on a customer name from the list panel. The user can change any of the fields presented and tap OK or tap Cancel. Tapping either button returns the user to the list panel.

 

In this panel, the F2 key is mapped to the "Back" button and to the "Cancel" button, and the F8 key is mapped to the "OK" button.

 

The Map Panel

The map panel, shown below, provides geo-location functionality.

 

060315ASNAFig2C

Figure 2C: The map panel shows a customer's location.

 

The map panel, which is format CUSTMAP, is displayed for a customer when the chevron is tapped on the list panel. With an ILE RPG program providing this mobile app's logic, Mobile RPG needed an idiomatic RPG way of providing the addresses for a map. In this case, a single address is mapped, but the Mobile RPG map control can map many addresses.

 

The map control is fed addresses through a simple RPG subfile. This subfile has the following configuration assignments:

 

Description                          Value

Subfile name                       MAPSBF

Subfile controller name        MAPCTRL

Clear subfile indicator         99

Address field name             Location

Main text field length           60

 

Clicking back returns the user to the list.

 

After exporting the display file these three record formats comprise, the residual DDS display file source member is shown (Figure 3 below). Take a look at it and notice that its fields and subfiles resolve to those explained above.

 

0001 A                                    DSPSIZ(27 132 *DS4)

0002 A                                     INDARA

0003   *--------------------------------------------------------

0004 A         R CUSTLIST

0005 A                                     OVERLAY

0006 A            MOREROWS     10A O 1 2

0007   *--------------------------------------------------------

0008 A         R CUSTINFO

0009 A                                     OVERLAY

0010 A           CUSTKEY       50A O 1 2

0011 A           CMNAME        40A B 2 1

0012 A           CMADDR1       35A B 2 43

0013 A           CMCITY       30A B 3 1

0014 A           CMSTATE       2A B 3 33

0015 A           CMPOSTCODE   10A B 3 37

0016   *--------------------------------------------------------

0017 A         R CUSTMAP

0018 A                                     OVERLAY

0019 A           CMNAME       40A O 1 2

0020 A           CSZ           60A O 2 1

0021   *--------------------------------------------------------

0022 A         R CSTSBF                   SFL

0023 A           CSTSEL         1A H

0024 A           CSTTXT       70A O 1 5

0025 A           CSTVAL       30A H

0026 A           CSTDTL       50A O 3 1

0027   *--------------------------------------------------------

0028 A         R CSTCTRL                   SFLCTL(CSTSBF)

0029 A                                     SFLSIZ(2)

0030 A                                    SFLPAG(1)

0031 A N99                                 SFLDSP

0032 A N99                                 SFLDSPCTL

0033 A 99                                 SFLCLR

0034 A                                     OVERLAY

0035   *--------------------------------------------------------

0036 A         R MAPSBF                   SFL

0037 A           LOCATION     60A O 1 2

0038   *--------------------------------------------------------

0039 A         R MAPCTRL                   SFLCTL(MAPSBF)

0040 A                                     SFLSIZ(2)

0041 A                                     SFLPAG(1)

0042 A N99                                 SFLDSP

0043 A N99                                 SFLDSPCTL

0044 A 99                                 SFLCLR

0045 A                                     OVERLAY

 

Figure 3: This DDS display file source is generated when MR mobile UI is exported as a display file object.

 

Think of MR's exported display file object as a proxy for the mobile UI. At compile time, the RPG program will reference this proxy display file, but at runtime, through Open Access, the MR mobile display file is used. Once again, the proxy IBM i display file is never seen by human eyeballs.

 

With the MR mobile display file and its IBM i proxy display file created, let's turn our attention to some of the interesting parts of the ILE RPG source code. Because MR so well abstracts away the notion that we're really creating a mobile app, the RPG is written (and can be examined) without regard for it really being a mobile app. Just think of it as powering three simple, traditional display file formats (which, by the way, is exactly what it's doing).

 

The ILE RPG Source

The full RPG source is shown below in Figure 4A, and the single /COPY member it includes is shown in Figure 4B. A brief code narrative follows these two listings.

 

0001 Ctl-Opt Option(*srcstmt) Dftactgrp(*No) ActGrp('rpmobile');

0002

0003 Dcl-F smplst WORKSTN Infds(infds)

0004                       Handler('MOBILERPG')

0005                       SFile(CSTSBF:CSTRRN)

0006                       SFile(MAPSBF:CSTRRN);

0007

0008 Dcl-F CustomerL2 Disk(*ext) Usage(*Input) Keyed

0009                   Rename(RCMMASTER:RCUSTL2);

0010

0011 Dcl-F CustomerL1 Disk(*ext) Usage(*Update) Keyed

0012                   Rename(RCMMASTER:RCUSTL1);

0013

0014 Dcl-DS CustL2Key LikeRec(RCUSTL2:*Key);

0015 Dcl-DS TopRow   LikeRec(RCUSTL2:*Key);

0016

0017 Dcl-S CstRRN   Zoned(4:0);

0018 Dcl-C MAXROWS Const(6);

0019

0020 /copy RPMRDATA/QRPGLESRC,KEYMAPF

0021

0022 Dcl-DS Action Qualified;

0023     Exit           Char(1) Inz(F03);

0024     Cancel         Char(1) Inz(F02);

0025     Back           Char(1) Inz(F02);

0026     ItemTapped     Char(1) Inz(F01);

0027     ChevronTapped Char(1) Inz(F04);

0028     More           Char(1) Inz(F05);

0029     Backward       Char(1) Inz(F06);

0030     Find           Char(1) Inz(F07);

0031     OK             Char(1) Inz(F08);

0032     Display       Char(1) Inz(F09);

0033     Remove         Char(1) Inz(F10);

0034 End-DS;

0035

0036 SetLL *LoVal CustomerL2;

0037 LoadCstLst();

0038 ExFmt CUSTLIST;

0039

0040 Dow ActionRequest <> Action.Exit;

0041     Select;

0042         When CurrentFormat = 'CUSTLIST';

0043               Select;

0044                   When ActionRequest = Action.ItemTapped;

0045                       ReadC CSTSBF;

0046                       If ReadCustById(%INT(CSTVAL));

0047                         // Customer not found.

0048                       EndIf;

0049                       ExFmt CUSTINFO;

0050

0051                   When ActionRequest = Action.ChevronTapped;

0052                       ReadC CSTSBF;

0053                       If ReadCustById(%INT(CSTVAL));

0054                         // Customer not found.

0055                       EndIf;

0056                       CSZ = %TRIM(CMADDR1) + ', ' +

0057                             %TRIM(CMCITY) + ', ' +

0058                             CMState;

0059                       ShowMap(CSZ);

0060                       ExFmt CUSTMAP;

0061

0062                   When ActionRequest = Action.More;

0063                       LoadCstLst();

0064                       ExFmt CUSTLIST;

0065

0066                  Other;

0067                       ExFmt CUSTLIST;

0068               EndSl;

0069

0070         When CurrentFormat = 'CUSTINFO';

0071             Select;

0072                 When ActionRequest = Action.OK;

0073                     UpdateCust();

0074                     RefreshCustList(CMName:

0075                                     CMCustNo);

0076                     ExFmt CUSTLIST;

0077

0078                 When ActionRequest = Action.Cancel;

0079                     RefreshCustList(TopRow.CMName:

0080                                     TopRow.CMCustNo);

0081                     ExFmt CUSTLIST;

0082

0083                 When ActionRequest = Action.Back;

0084                     SetLL *LoVal CustomerL2;

0085                     LoadCstLst();

0086                     ExFmt CUSTLIST;

0087

0088                 Other;

0089                     SetLL *LoVal CustomerL2;

0090                     LoadCstLst();

0091                     ExFmt CUSTLIST;

0092             EndSl;

0093

0094         When CurrentFormat = 'CUSTMAP';

0095             Select;

0096                 When ActionRequest = Action.OK OR

0097                       ActionRequest = Action.Back;

0098                     RefreshCustList(CMName:

0099                                     CMCustNo);

0100                     ExFmt CUSTLIST;

0101             EndSl;

0102

0103     EndSl;

0104 EndDo;

0105

0106 *InLR = *On;

0107 Return;

0108

0109 Dcl-Proc UpdateCust;

0110     Update RCustL1;

0111 End-Proc;

0112

0113 Dcl-Proc LoadCstLst;

0114     Dcl-S RowCount Packed(12:0);

0115

0116     *IN99 = *On;

0117     Write CSTCTRL;

0118     CstRRN = 0;

0119     RowCount = 0;

0120

0121     DoW (RowCount < MAXROWS);

0122         Read CustomerL2;

0123         If NOT %EOF;

0124             If RowCount = 0;

0125                 TopRow.CMName = CMName;

0126                 TopRow.CMCustNo = CMCustNo;

0127             EndIf;

0128             RowCount = RowCount + 1;

0129             CstRRN = CstRRN + 1;

0130             CSTSEL = '0';

0131             CSTTXT = CMName;

0132             CSTDTL = %Trim(CMCITY) + ', ' + CMSTATE;

0133             CSTVAL = %CHAR(CMCustNO);

0134             Write CSTSBF;

0135         Else;

0136            Leave;

0137         EndIf;

0138     EndDo;

0139

0140     *In99 = *Off;

0141     Write CSTCTRL;

0142     PeekForEOF();

0143 End-Proc;

0144

0145 Dcl-Proc PeekForEOF;

0146     Read CustomerL2;

0147     If NOT %EOF;

0148         Eval MOREROWS = 'More...';

0149         ReadP CustomerL2;

0150     Else;

0151         Eval MOREROWS = 'No More';

0152         SETLL *LOVAL CustomerL2;

0153     EndIf;

0154 End-Proc;

0155

0156 Dcl-Proc ReadCustById;

0157     Dcl-Pi *N Ind;

0158         CustNo Packed(9:0) CONST;

0159     End-Pi;

0160

0161     Chain CustNo CustomerL1;

0162     Return %EOF();

0163 End-Proc;

0164

0165 Dcl-Proc RefreshCustList;

0166     Dcl-Pi *N;

0167         Name Like(CMName);

0168         CustNo Like(CMCustNo);

0169    End-Pi;

0170

0171     CustL2Key.CMName = Name;

0172     CustL2Key.CMCustNo = CustNo;

0173     SetLL %KDS(CustL2Key) CustomerL2;

0174     LoadCstLst();

0175 End-Proc;

0176

0177 Dcl-Proc ShowMap;

0178     Dcl-Pi *N;

0179         Address Char(60);

0180     End-Pi;

0181

0182     *IN99 = *On;

0183     Write MAPCTRL;

0184

0185     CstRRN = 1;

0186     Location = Address;

0187     Write MAPSBF;

0188

0189     *In99 = *Off;

0190     Write MAPCTRL;

0191 End-Proc;

 

Figure 4A: Here's the full ILE RPG source listing.

 

0001 Dcl-Ds Infds;

0002     ActionRequest Char(1) Pos(369);

0003     CurrentFormat Char(10) Pos(261);

0004 End-Ds;

0005

0006 Dcl-C F01 const(x'31');

0007 Dcl-C F02 const(x'32');

0008 Dcl-C F03 const(x'33');

...

0028 Dcl-C F23 const(x'bb');

0029 Dcl-C F24 const(x'bc');

0030

0031 // Other attention keys

0032 Dcl-C Clear_Key       const(x'bd');

0033 Dcl-C Enter           const(x'f1');

0034 Dcl-C Help           const(x'f3');

0035 Dcl-C PageUp         const(x'f4');

0036 Dcl-C PageDown       const(x'f5');

0037 Dcl-C Print_Key       const(x'f6');

0038 Dcl-C Auto_Enter     const(x'50');

 

Figure 4B: This is the external source member to define the INFDS data structure and its constants.

 

Narrative for several chunks of the RPG follows:

 

Line                        Description

0001                       Define compile time options for the program.

 

0002 – 0012            Declare the workstation file and two disk files (CustomerL2 is keyed by customer name and number, and CustomerL1 is keyed by customer number only). The workstation file continuation on line 4 registers this RPG program with the Open Access API. This is the RPG program's only nod to it not using a traditional display file.

 

0014 – 0015            A very cool RPG feature, these lines provide fully qualified key definition data structures for the two disk files. These one-line shortcuts serve as KLIST alternatives (albeit vastly more programmer-friendly).

 

0017 – 0018            These are two global variables for the program (using local variables in procedures substantially reduces global variable dependence).

 

0020                       Include the INFDS copy member (from Figure 4B) and its constants. This enables the very old-school trick of interrogating the hex value of INFDS's position 369 to determine what function (or special) key was pressed. Positions 260-270 also define and interrogate the last-written display file format as "CurrentFormat". This field is instrumental in guiding this program's logic. (As an aside, I was amazed to realize that, with Mobile RPG and IBM's Open Access API, this INFDS data structure feature works just fine! The INFDS data flows naturally out of, and back into, the RPG program through Open Access.)

 

0022 – 0034            Declare a fully qualified data structure named "Action" that maps the function key constants (declared in Figure 4B's copy member) to semantic actions. This lets the programmer think not about function key presses, but about user actions selected (such as a list's chevron having been tapped). My longer-term plan for this data structure is to map reusable and generic "actions" to function keys and then move that definition to the Figure 4B copy member. Note that a couple of these actions are defined multiple times. This is for those times when a "Back" action is different from a "Cancel" action (for example) semantically but both are implemented with an F2 key press. I was surprised to find what appeared to be keyword-type conflicts with some field names in RPG data structures. For example, the ILE RPG does not at all tolerate an action being named "Next," to my great disappointment. This is why there is a "More" action; I'd sure rather have a "Next" action.

 

0036 – 0038            Here's the mainline code to bootstrap the program. These three lines populate the initial customer list. There aren't any subroutines in this program; those have been dispatched and replaced with procedures. Thanks to TR 7.1's free-format procedure declaration, you no longer need to bleed to death to remember how to declare a procedure and its interface.

 

0040 -0104             This is the main loop of this program. This loop is way too long to be considered good code in anyone's book. I sacrificed code quality here for slightly shorter source listing and less eyeball hopping required to comprehend the code.

 

0042 – 0049            This is the point in the narrative, were I explaining this to my father, where he'd throw up his hands and say, "Enough about the labor pains! Show me the baby!" This is where the fully qualified data structures, mapping function keys to semantic actions, and RPG automatically tracking the most recent record format really pay off. While it's really a stretch, this RPG code almost presents itself as three controllers for three routes (the three record formats), each having at least one action. You can easily see that, for the CUSTLIST format, the program allows three actions: ItemTapped, ChevronTapped, and More. These three actions (and the Exit action) are the actions available on the CUSTLIST panel.

 

0046 – 0046            You didn't get to write RPG like line 46 when Saturday Night Fever was number 1 at the box office! This line calls a procedure that accepts a single integer argument and returns a Boolean value that indicates if a record was read. I've left the error-handling as an exercise to the reader (That's usually what writers say when they don't know how to do something! In this case, I promise, it's to minimize the code sample).

 

0074 – 0075            When the CUSTINFO panel is displayed (Figure 4B) and the OK button is tapped, the program needs to return to the customer list (Figure 4A) but reposition it to the customer just updated. RefreshCustList is a procedure that does just that. It is passed the customer name and number for which to position the list.

 

0113 – 0143            The LoadCstLst procedure loads up to the constant MAXROWS value of rows into the subfile displayed in Figure 4A. Note the variable RowCount is declared locally (so therefore it isn't available to the rest of the program), and don't forget that disk files can also be declared locally to procedures. Otherwise, there isn't much RPG here of any major interest, but it is interesting to note that this journeyman RPG is actually populating a list to be displayed on a smartphone.

 

0156 – 0163            The ReadCustById reads a customer record from the CustomerL1 file by customer number. Line 157 declares the procedure's interface (where *N is a much-needed shorthand for the procedure name). If an RPG data type is declared after the *N, that is the type that the procedure returns. There must be a Return opcode with a variable of that type in the procedure to return the value to the caller. Any variable declarations between the Dcl-Pi and the End-Pi define required arguments that must be passed to the procedure. For simple procedures (those that effectively take the place of subroutines), the Dcl-Pi/End-Pi declarations can be omitted.

 

There's more to explore in the RPG presented than what's covered in the narrative, but it all follows the patterns and explanations provided in the code narrative.

 

This article intended to show TR 7.1 free-format ILE RPG in action and also that, with ASNA Mobile RPG, you can put that ILE RPG to work building a vastly nontraditional but very powerful new application type for your IBM i.

 

Reading code is always much harder than writing code, but IBM's latest RPG refresh substantially raises the bar for being able to write readable RPG. IBM deserves a big tip of the hat for finally coming 'round and providing us with this powerful, expressive RPG syntax. The IBM i is much better for it, and you'll be a much better RPG programmer using it. Please, please, investigate this new syntax. It is very much worth breaking out of your old school RPG comfort zone!

 

Resources for Learning TR 7.1 ILE RPG

Four Reasons RPG Geezers Should Care About The New Free-Form RPG, Jon Paris in IT Jungle (or anything else that Jon Paris or Susan Ganter have written about RPG—get your Google on!)

 

Simon Hutchinson's RPGPGM.COM blog

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  • FORTRAManaging messages on your IBM i can be more than a full-time job if you have to do it manually. Messages need a response and resources must be monitored—often over multiple systems and across platforms. How can you be sure you won’t miss important system events? Automate your message center with the Robot Message Management Solution. Key features include:

  • FORTRAThe thought of printing, distributing, and storing iSeries reports manually may reduce you to tears. Paper and labor costs associated with report generation can spiral out of control. Mountains of paper threaten to swamp your files. Robot automates report bursting, distribution, bundling, and archiving, and offers secure, selective online report viewing. Manage your reports with the Robot Report Management Solution. Key features include:

  • FORTRAFor over 30 years, Robot has been a leader in systems management for IBM i. With batch job creation and scheduling at its core, the Robot Job Scheduling Solution reduces the opportunity for human error and helps you maintain service levels, automating even the biggest, most complex runbooks. Manage your job schedule with the Robot Job Scheduling Solution. Key features include:

  • LANSA Business users want new applications now. Market and regulatory pressures require faster application updates and delivery into production. Your IBM i developers may be approaching retirement, and you see no sure way to fill their positions with experienced developers. In addition, you may be caught between maintaining your existing applications and the uncertainty of moving to something new.

  • LANSAWhen it comes to creating your business applications, there are hundreds of coding platforms and programming languages to choose from. These options range from very complex traditional programming languages to Low-Code platforms where sometimes no traditional coding experience is needed. Download our whitepaper, The Power of Writing Code in a Low-Code Solution, and:

  • LANSASupply Chain is becoming increasingly complex and unpredictable. From raw materials for manufacturing to food supply chains, the journey from source to production to delivery to consumers is marred with inefficiencies, manual processes, shortages, recalls, counterfeits, and scandals. In this webinar, we discuss how:

  • The MC Resource Centers bring you the widest selection of white papers, trial software, and on-demand webcasts for you to choose from. >> Review the list of White Papers, Trial Software or On-Demand Webcast at the MC Press Resource Center. >> Add the items to yru Cart and complet he checkout process and submit

  • Profound Logic Have you been wondering about Node.js? Our free Node.js Webinar Series takes you from total beginner to creating a fully-functional IBM i Node.js business application.

  • SB Profound WC 5536Join us for this hour-long webcast that will explore:

  • Fortra IT managers hoping to find new IBM i talent are discovering that the pool of experienced RPG programmers and operators or administrators with intimate knowledge of the operating system and the applications that run on it is small. This begs the question: How will you manage the platform that supports such a big part of your business? This guide offers strategies and software suggestions to help you plan IT staffing and resources and smooth the transition after your AS/400 talent retires. Read on to learn: